Dead in the water
May 10, 2008 by herringrougestudiosFuck. Thats about all I can say. The entire project has stalled. The reasons are obvious: no money, no resources. In a project like ours, which relies solely on the enthusiasm of the people involved, it equals to long down times, which equals to loss of momentum, which equals to loss the enthusiasm - and that - equals to loss of the people.
And it goes like this: we have the vision, we have the concept, we have the framework, we even have a coder who is willing to put long hours to make this work. We, however, lack the visuals. None of us who are involved in the project to make “Gentlemen at Arms: Tea Time Tactics” into reality has any visual skills. And let me tell you (nothing original here): thats a huge show stopper.
We can’t turn our ideas into visual sketches. We can’t turn the sketches to 3D. Which means that we can’t breath life into our ideas and the existing code. Hence we are dead in the water, even when the underlying structure is beautifully built.
And we are moving on, but not as a project, but as individuals.
Increasingly so, unless new opportunities - that means people with the needed talents - emerge.
What to do now? Frankly, I’m out of ideas. We don’t have enough money to hire a person to deliver the needed visual looks, not to mention 3D modeling, texturing and animation. The demand for visually skilled people -especially in the gaming industry in Finland - is savage. Anyone with any skills at all gets recruited into much better resourced game studios (digital advertising agencies) before blink of an eye. According to some statistics Finland gets about 40 qualified graphics people to the gaming industry per annum, while the demand is in hundreds…so you can guess how much there are volunteers to “make some graphics for fun, just to see if it goes somewhere”…
While we can’t find any visual direction and execution, I think the morale for our group is down the drain, because nothing can move forward from here.
So thats why I haven’t even bothered to write anything here as I have been so busy changing IRL jobs to build my career as the hopes of ever making a career in the game business have waned. The same goes for all the others. While we are all doing great career wise - some of us even more than great - its a killer for this project.
And if things continue like they do, we all end up somewhere high in corporate hierarchies long, long, long, before we have our own game studio (which tells nothing about how likely we are ever to make it big in corporate world. It just tells that we are unlikely to make it anywhere in the game business).
So I think its now time to face the reality and make the obvious conclusions:
10 We find the money to hire visual artists, who can do 3D and texturing (and get really lucky of actually attracting one, even with above the industry salary)
20 We make a game without any graphics at all
30 We give up for now and try to make enough money so that we can: Goto 10
The will, will prevail nevertheless. What the will is, is entirely another matter. And if tautology would be a punishable crime, I would be facing some community service, or at least a small fine right after pressing ‘publish’
- Tuukka, Producer (bard)


