Herring Rouge Studios Manifesto

By herringrougestudios

I’ve been asking the same question from myself many times during past weeks: what is the reason and the ultimate driver that makes somebody even think about game development. I must admit, at first it didn’t make any sense. It’s a big player’s business. You know, EA and stuff.

Fuck that! I bet that a small ensemble of really skilled and creative guys can shine in this industry and we are obsessed to prove our case. I tell you why.

  • Current game business suffers from the same syndrome of dullness as Hollywood. All the big stuff looks the same and costs like hell. We hate that. We prefer stuff that is different, controversial and causes some real debate.
  • Games are developed “by the gamers for the gamers”. Yeah right. The buyers (the other side of the equation) got older and we think the developers missed that. Vast majority of the games are still developed in an assumption that the polygon count is relevant for the customer. We think that the overall experience makes the difference, not the state-of-the-art technical excellence.
  • We also think that the social nature of gaming will continue to gain momentum and that many of the current solutions suck. We will be better.
  • We believe, that future delivery channel will not be WalMart. It’s online. Online will include much more than just selling the game. It’ll be about communities, social encounter and experiences.

We’ll start the journey armed with these arguments and our creativity. Guys at EA, don’t forget the name Herring Rouge Studios!

Tommi.

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One Response to “Herring Rouge Studios Manifesto”

  1. Arto K. Says:

    Yep, if these mainstream games were cars, they’d be small sized plastic fake-luxury more horsepower than handle kind of vehicles marketed to testosterone overloaded male athletes in their late teens, who participate team sports with individualistic mindset. Sounds lovely? Sure if you’re into the date rape scene or prefer to have conversations using CAPS.

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